Code play keyboard

Top  Previous  Next



Many of the visual features in the Code play keyboard window can be switched off. Just check or uncheck the associated checkbox to activate or deactivate them. You will want to turn off several features when code drilling and you have gotten some proficiency in recognizing the characters by their sounds.


Play button.

Starts up code play. Code will be output continuously and recorded in the Code Sent window. If you wish you can type along with the code. Your typing will be recorded in the User Keypresses window so that you can compare with sent code. What code is sent and how fast is controlled by the Character Filter and Speed control panels.


Pause button.

Allows you to temporarily stop code play. When the code source is a QSO or text file play will resume from the pause point.


Reset button.

Code play or drill will stop. Pressing Play or Drill will restart code from the beginning of a text file or QSO.


The typewriter-style keys.

These keys indicate which character is currently being played by appearing to press. The red [BT] key has a special function. NuMorse Pro offers the option of displaying prosigns as character pairs or as substitute characters. If prosign display is enabled (see the Filters control panel ) then clicking on the red [BT] key will toggle the display to and from prosign display.


Drill button.

The drill button starts a code drill session. In drill sessions NuMorse Pro plays code and then waits for your response before continuing. There is a wide range of drill options which control when NuMorse Pro waits for your keyboard input and what happens as a result of correct and incorrect keypresses. Most of these options are controlled from the Drill Settings control panel.


Keyboard on top check box.

Prevents the Play keyboard from being buried by other NuMorse Pro windows.


CDROM icon.

If you are recording an audio file (see Select output devices for details) then a small CDROM icon will be displayed next to the on-screen space bar.


Close button.

Click here to stop code play and exit from the Play keyboard. If you do this while code is playing there may be a short delay while the current character finishes.



This is may add some interest to those long practice sessions. The thermometer is the vertical bar to the right hand side of the clock. This component gives instant feedback on your progress during code drill sessions. The thermometer has three different modes:


It can function as a session timer. During a timed session the red region will indicate how much time remains before session end.


A response time indicator. The faster you respond the lower the temperature. The displayed “temperature” is always relative to your slowest response during the current session.


Accuracy indicator. The more accurate your keypresses the higher the “temperature”.


The check box underneath the thermometer switches display on or off. To select the type of display or set the session timer mode go to the thermometer control panel